This safe passage was afforded through a particularly large mountain range. ![]() This German server map provided dramatic terrain variation that included ways for making a safe passage from a resource-abundant and isolated wilderness to several important monuments. One particular map on a German server (when I was a noob) has influenced how I choose maps for my community today. The best map seeds for Rust are those that allow noobs & solo players time + isolation Mountains help to provide pockets of isolation and somewhat of a barrier from monument roaming clans. So if you are running solo, solo-duo, or even a solo-duo-trio server, or a new server just running vanilla / no rules Rust, then I highly recommend a smaller size like this IN MOST SITUATIONS. ![]() I’ve found that even when player numbers spike higher, the real sweet spot is always a 2700 world size. I am currently running a new solo-duo server with a relatively low population average 20-30 players at any given time. The minimum size I would start with is 3000 or even smaller, but be careful when straying from the default 4500 size because some monuments may not be generated and may not allow enough space for the new vehicles. Large maps can feel dead in low-pop periods. This is because during low population periods players will grow bored of traveling the expansive nothingness to find other players. I might not recommend this size for solo, solo-duo, solo-duo-trio, or for most regular vanilla Rust servers just starting out. ![]() I’ve found that this size is ideal for “most” consistently high-pop, 100+ player servers. The default 4500 world size works for most popular 100+ player servers. Here I’ll explain some of the ways I choose the best Rust maps for my own servers.Ĭhoosing the best map size/world size for your Rust server I can create a Rust world in seconds by simply plugging-in some random numbers ( map seed and map size into the config). Creating a Rust map is one of my favorite things about being a Rust server admin.
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